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Monthly Archives / August 2014

  • Aug 29 / 2014
  • 1
Lucid Peninsula, Projects

Lucid Dreaming World | Implementation Progress

We are currently in implementation mode! Little by little things are coming along together.

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We already have working prototypes for both of the two parts of our concept.

DreamScope Viewer 

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DreamScope Catcher 

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But there’s still a lot to do! More details and a refined version soon!

  • Aug 14 / 2014
  • 1
Lucid Peninsula, Projects

Lucid Dreaming World | Brainstorm results : Interactive Installation

We decided that we wanted to give the visitors the opportunity to have a glimpse into the Lucid Dreaming World. This will be done in two formats.

In one way we will be integrating a sort of virtual reality periscope into the physical narrative that Time’s Up will be building – DreamScope Viewer. And another way will be by providing a location aware mobile application where the visitors will have access to the lucid dreaming characters dreams – DreamScope Catcher.

LDI-Concept

 

Inside the physical installation:  DreamScope Viewer

As said before the DreamScope viewer will give the visitors a glimpse of the story world, but the idea is that the “telescope” is used by the characters of the story world to look outside and analyse the conditions to see if its safe to exit the room. For example, they could check how the temperature, humidity and visibility conditions, … etc.

From the DreamScope viewer, the visitors will be able to have a 360 view  as if they are looking to the outside of the hotel room. It will be  a desert-like landscape with an orange sky (with a large and reddish sun). The 360 view can be limited to less than 180 if we decide to use a tripod as a base for the structure.

The landscape will present buildings that represent the places that the player can explore in the city. Visitors will be able to zoom in and out to some of the buildings in the landscape.

LDI-ConceptDetail1

 Using a cardboard structure , a mobile phone will be cased inside. The split image on the phone screen in conjunction with the lenses inside the structure offer an immersive experience. As the visitor gazes a certain location, an indicator will appear so the visitor knows that they can explore it later on.

Location Based Narrative – DreamScope Catcher

From the above installation the visitors will learn about the Lucid Dreaming characters dreams, moreover, they will discover trough a poster in the hotel room exhibition that they can explore some of the dreams.  To do this the visitor goes to the front desk of the exhibition venue to retrieve a mobile device in exchange of an ID card.  Then it will be given to the visitor together with the phone a map of the several locations where the dreams are.

When the visitor gets to a place where a dream is he needs to look for a marker and scan it.  A  360º scene will appear with a virtual world. By tapping on the screen, the visitor can create circular portals that show the dream. The dreams are about the past and how the world was, so in fact they dream about our current world.

LDI-ConceptDetail2

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In order to distinguish the dream and the reality, we decided to call it the ‘green world’  and the ‘red world’ . The green world is the dream world (our current reality), so it has green grass and blue skies. The red world is the lucid dreaming scenarios, so its a desert with the orange sky.

The portals allow the visitor to ponder the difference between the worlds. For example, in the red world we can observe robots cultivating berries in little domes. In the green world we can see a normal farm. Another example, in the red world we can see a dream library and books about nature (trying to recover what they have lost). In the green world, we can see a library with books and computers (search for knowledge, that will lead us to the red world).

There are 3 locations: urban park (the green world will have vegetation and look healthy; the red world will look dry and harsh), the library/office (search for knowledge vs search for the past) and the cafe (a cafe with normal food vs a distillery with GIN, Generic Ionised Nutrient)

In terms of the art style for the red world, we have some reference images here. Its a world with buildings that seem organic and clearly distinct from modern society.

 

More on this soon as we progress in the implementation of the concept!

  • Aug 08 / 2014
  • 1
Lucid Peninsula, Projects

Lucid Dreaming World | Exibition in Hainburg and Cluj

The Lucid Dreaming scenario was developed by FoAm and Time’s Up in June 2014. M-iti didn’t take part in the development of the scenario, but we decided to embrace this scenario and collaborate  directly with Time’s Up to develop an interactive piece to be showed in the upcoming Future Fabulators events organized by Time’s Up and AltArt. The events will be in a form of two exhibitions in Hainburg  (Austria) and Cluj (Romania). The first being in the end of September  and the second beginning of October.

Moreover, we already know that Time’s Up contribution to the exhibition is a hotel room installation, they will focus on decorating a hotel room to portrait aspects of the lucid dream world.

M-iti FFab team strengthened with two fresh interns, dove into the Lucid Dreaming Storyworld, trying to understand and interpret the story world. It was a very interesting process and we can not thank enough to Time’s Up team availability to help us with any doubts that we had.

The Lucid Dream world is  a futurish fantasy-filled, scenario. It is populated with metaphorical beings, different concepts from that one is used to. For example in the Lucid Dreaming world the environmental living conditions radically changed.

It’s an endless peninsula. The coastline is sprinkled with geothermal hotsprings, rigged with mechanical contraptions. The vegetation is weird – mechanic and brown in most places, except for wide, green pockets of tumbleweed, propelled by mechanics. You can see them tumbling across the landscape in search of water, or rolling towards the golden centre. It is barren and dusty.  The wind sweeps from the coast inland, blowing orange dust and tumbleweed-like mechanical pockets of tropical nature across the peninsula. The outside air is bad – not immediately toxic, but some people/inhabitants of the peninsula need special gear and treatment after exposure.

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More on the Lucid Dreaming world here.

Once we had a clear enough understanding of what we wanted to focus in this story world we started  doing a brainstorm session to decide what would be our contribution to the exhibitions.

collage_BrainstromInitial

 

Results of the brainstorm session soon!

  • Aug 01 / 2014
  • 0
Projects

Summer Internship

We are very pleased to announce that we will have during the summer, two interns, Paulo Bala and Rui Trindade. Both are currently students of the master in entertainment technologies held in a collaboration between Carnegie Mellon and the University of Madeira/M-iti.

Paulo defines himself as a creative coder who loves to mix art and technology, while Rui is an artist with a creative mind who strives for innovation.

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Feel free to know more about Paulo here and more about Rui here.

 

Welcome aboard Paulo and Rui!!

 

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