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Lucid Dreaming World | Brainstorm results : Interactive Installation

  • Aug 14 / 2014
  • 1
Lucid Peninsula, Projects

Lucid Dreaming World | Brainstorm results : Interactive Installation

We decided that we wanted to give the visitors the opportunity to have a glimpse into the Lucid Dreaming World. This will be done in two formats.

In one way we will be integrating a sort of virtual reality periscope into the physical narrative that Time’s Up will be building – DreamScope Viewer. And another way will be by providing a location aware mobile application where the visitors will have access to the lucid dreaming characters dreams – DreamScope Catcher.

LDI-Concept

 

Inside the physical installation:  DreamScope Viewer

As said before the DreamScope viewer will give the visitors a glimpse of the story world, but the idea is that the “telescope” is used by the characters of the story world to look outside and analyse the conditions to see if its safe to exit the room. For example, they could check how the temperature, humidity and visibility conditions, … etc.

From the DreamScope viewer, the visitors will be able to have a 360 view  as if they are looking to the outside of the hotel room. It will be  a desert-like landscape with an orange sky (with a large and reddish sun). The 360 view can be limited to less than 180 if we decide to use a tripod as a base for the structure.

The landscape will present buildings that represent the places that the player can explore in the city. Visitors will be able to zoom in and out to some of the buildings in the landscape.

LDI-ConceptDetail1

 Using a cardboard structure , a mobile phone will be cased inside. The split image on the phone screen in conjunction with the lenses inside the structure offer an immersive experience. As the visitor gazes a certain location, an indicator will appear so the visitor knows that they can explore it later on.

Location Based Narrative – DreamScope Catcher

From the above installation the visitors will learn about the Lucid Dreaming characters dreams, moreover, they will discover trough a poster in the hotel room exhibition that they can explore some of the dreams.  To do this the visitor goes to the front desk of the exhibition venue to retrieve a mobile device in exchange of an ID card.  Then it will be given to the visitor together with the phone a map of the several locations where the dreams are.

When the visitor gets to a place where a dream is he needs to look for a marker and scan it.  A  360º scene will appear with a virtual world. By tapping on the screen, the visitor can create circular portals that show the dream. The dreams are about the past and how the world was, so in fact they dream about our current world.

LDI-ConceptDetail2

LDI-ConceptDetail3

In order to distinguish the dream and the reality, we decided to call it the ‘green world’  and the ‘red world’ . The green world is the dream world (our current reality), so it has green grass and blue skies. The red world is the lucid dreaming scenarios, so its a desert with the orange sky.

The portals allow the visitor to ponder the difference between the worlds. For example, in the red world we can observe robots cultivating berries in little domes. In the green world we can see a normal farm. Another example, in the red world we can see a dream library and books about nature (trying to recover what they have lost). In the green world, we can see a library with books and computers (search for knowledge, that will lead us to the red world).

There are 3 locations: urban park (the green world will have vegetation and look healthy; the red world will look dry and harsh), the library/office (search for knowledge vs search for the past) and the cafe (a cafe with normal food vs a distillery with GIN, Generic Ionised Nutrient)

In terms of the art style for the red world, we have some reference images here. Its a world with buildings that seem organic and clearly distinct from modern society.

 

More on this soon as we progress in the implementation of the concept!

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