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Posts Categorized / Lucid Peninsula

  • Oct 05 / 2014
  • 0
Events, Lucid Peninsula, Projects

Lucid Peninsula @ Cluj-Napoca

We are happy to announce that the Lucid Peninsula exhibition is currently running in Cluj-Napoca, it’s opening was on the 3rd of October and it will be running until the 9th of October in FSPAC (fostul Hotel Topaz), str Septimiu Albini 10.

This exhibition is an initiative of AltArt Fundation one of the future fabulators partners.

Here are some images from the exhibition opening!




The ffab team at M-iti would like to thank AltArt and Time's Up for the great times spent in Hainburg and Cluj!

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We will see you again soon in Madeira for the Narrative Strategies Symposium!!

  • Sep 28 / 2014
  • 0
Events, Lucid Peninsula, Projects

Lucid Peninsula @ Intime Raume 2014

In October M-ITI, in an initiative of its FFab partner Time’s Up, showcased for the first time the Lucid Peninsula Storyworld at Intime Raume 2014 organized by the Institut fur Medianarchaologie (IMA) in Hainburg, Austria.

Time’s Up built a physical narrative set in the room of a Lucid Peninsula character. In this room you could see several aspects related to the Lucid Dreaming Storyworld including the air purifying machine, the dreamnet machine, and GIN bottles.

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M-ITI contributed to this physical narrative with a viewer into the outside world of the Lucid Peninsula. The DreamScope Viewer allows the audience to see into different buildings of the Lucid Peninsula (GIN Distillery Nests, Library, etc.), analyze the air and weather conditions, and monitor the dream activity in these locations.

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Moreover, after exploring the physical narrative the visitors could explore characters’ dreams with the DreamScope Catcher. This is a location-aware mobile application where users, by going to three locations outside the exhibition room (a library, a restaurant, and a garden), could find lucid peninsula dreams related to these locations.

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Also in October, we will exhibit the Lucid Peninsula in Cluj, Romania  in an initiative organized by the FFab partner AltArt – stay tuned for more updates! We will be updating these pages with more details and adding better quality images soon of the Lucid Peninsula and DreamScope.

  • Sep 24 / 2014
  • 0
Events, Lucid Peninsula

Festival Intimate Spaces | On the Reality of Dreaming and the Nightmare of Reality

DreamScape Viewer and DreamScape Catcher are about to go live, as part of theTime’s Up  Lucid Peninsula Physical Narrative, at IMA, in Hainburg. Lucid Peninsula is the result of an experimental exploration of scenario planning and building exercises undertaken by FoAM and Time’s Up in June 2014. Subsequently M-ITI worked closely with Time’s Up to realise an interactive addition to the Lucid Peninsula installation. Lucid Peninsula is a part of Future Fabulators, an EU Culture funded collaboration with FoAM (BE), M-ITI (PT) and AltArt (RO), exploring experienceable futures strategies in the cultural sector.

Place: Hainburg, AT
Site: Hotel Altes Kloster
Date: 26.09.2014 – 28.09.2014
Time: 20:00
more info at:http://ima.or.at/intime-raeume-2014/?lang=en
http://www.timesup.org/ffab/lp_hainburg
  • Aug 29 / 2014
  • 1
Lucid Peninsula, Projects

Lucid Dreaming World | Implementation Progress

We are currently in implementation mode! Little by little things are coming along together.

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We already have working prototypes for both of the two parts of our concept.

DreamScope Viewer 

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DreamScope Catcher 

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But there’s still a lot to do! More details and a refined version soon!

  • Aug 14 / 2014
  • 1
Lucid Peninsula, Projects

Lucid Dreaming World | Brainstorm results : Interactive Installation

We decided that we wanted to give the visitors the opportunity to have a glimpse into the Lucid Dreaming World. This will be done in two formats.

In one way we will be integrating a sort of virtual reality periscope into the physical narrative that Time’s Up will be building – DreamScope Viewer. And another way will be by providing a location aware mobile application where the visitors will have access to the lucid dreaming characters dreams – DreamScope Catcher.

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Inside the physical installation:  DreamScope Viewer

As said before the DreamScope viewer will give the visitors a glimpse of the story world, but the idea is that the “telescope” is used by the characters of the story world to look outside and analyse the conditions to see if its safe to exit the room. For example, they could check how the temperature, humidity and visibility conditions, … etc.

From the DreamScope viewer, the visitors will be able to have a 360 view  as if they are looking to the outside of the hotel room. It will be  a desert-like landscape with an orange sky (with a large and reddish sun). The 360 view can be limited to less than 180 if we decide to use a tripod as a base for the structure.

The landscape will present buildings that represent the places that the player can explore in the city. Visitors will be able to zoom in and out to some of the buildings in the landscape.

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 Using a cardboard structure , a mobile phone will be cased inside. The split image on the phone screen in conjunction with the lenses inside the structure offer an immersive experience. As the visitor gazes a certain location, an indicator will appear so the visitor knows that they can explore it later on.

Location Based Narrative – DreamScope Catcher

From the above installation the visitors will learn about the Lucid Dreaming characters dreams, moreover, they will discover trough a poster in the hotel room exhibition that they can explore some of the dreams.  To do this the visitor goes to the front desk of the exhibition venue to retrieve a mobile device in exchange of an ID card.  Then it will be given to the visitor together with the phone a map of the several locations where the dreams are.

When the visitor gets to a place where a dream is he needs to look for a marker and scan it.  A  360º scene will appear with a virtual world. By tapping on the screen, the visitor can create circular portals that show the dream. The dreams are about the past and how the world was, so in fact they dream about our current world.

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In order to distinguish the dream and the reality, we decided to call it the ‘green world’  and the ‘red world’ . The green world is the dream world (our current reality), so it has green grass and blue skies. The red world is the lucid dreaming scenarios, so its a desert with the orange sky.

The portals allow the visitor to ponder the difference between the worlds. For example, in the red world we can observe robots cultivating berries in little domes. In the green world we can see a normal farm. Another example, in the red world we can see a dream library and books about nature (trying to recover what they have lost). In the green world, we can see a library with books and computers (search for knowledge, that will lead us to the red world).

There are 3 locations: urban park (the green world will have vegetation and look healthy; the red world will look dry and harsh), the library/office (search for knowledge vs search for the past) and the cafe (a cafe with normal food vs a distillery with GIN, Generic Ionised Nutrient)

In terms of the art style for the red world, we have some reference images here. Its a world with buildings that seem organic and clearly distinct from modern society.

 

More on this soon as we progress in the implementation of the concept!

  • Aug 08 / 2014
  • 1
Lucid Peninsula, Projects

Lucid Dreaming World | Exibition in Hainburg and Cluj

The Lucid Dreaming scenario was developed by FoAm and Time’s Up in June 2014. M-iti didn’t take part in the development of the scenario, but we decided to embrace this scenario and collaborate  directly with Time’s Up to develop an interactive piece to be showed in the upcoming Future Fabulators events organized by Time’s Up and AltArt. The events will be in a form of two exhibitions in Hainburg  (Austria) and Cluj (Romania). The first being in the end of September  and the second beginning of October.

Moreover, we already know that Time’s Up contribution to the exhibition is a hotel room installation, they will focus on decorating a hotel room to portrait aspects of the lucid dream world.

M-iti FFab team strengthened with two fresh interns, dove into the Lucid Dreaming Storyworld, trying to understand and interpret the story world. It was a very interesting process and we can not thank enough to Time’s Up team availability to help us with any doubts that we had.

The Lucid Dream world is  a futurish fantasy-filled, scenario. It is populated with metaphorical beings, different concepts from that one is used to. For example in the Lucid Dreaming world the environmental living conditions radically changed.

It’s an endless peninsula. The coastline is sprinkled with geothermal hotsprings, rigged with mechanical contraptions. The vegetation is weird – mechanic and brown in most places, except for wide, green pockets of tumbleweed, propelled by mechanics. You can see them tumbling across the landscape in search of water, or rolling towards the golden centre. It is barren and dusty.  The wind sweeps from the coast inland, blowing orange dust and tumbleweed-like mechanical pockets of tropical nature across the peninsula. The outside air is bad – not immediately toxic, but some people/inhabitants of the peninsula need special gear and treatment after exposure.

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More on the Lucid Dreaming world here.

Once we had a clear enough understanding of what we wanted to focus in this story world we started  doing a brainstorm session to decide what would be our contribution to the exhibitions.

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Results of the brainstorm session soon!

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