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Transmedia Projects

Quantum Break

“How you play the game impacts the show, and the show informs how you play the game.”

Link: http://remedygames.com/games/


Quantum Break is produced by Finnish game developer Remedy Entertainment and published by Microsoft Studios. The Xbox One game will be accompanied by a TV series, now in production.


The Nightvision Experiment is a completely new way to tell a story.

The story unfolds on Twitter in a 50-60 min. window, with live actors playing the characters, much like a theatre production.

Caroline is tweeting about her missing friend. When YouTube clips start to appear online things start to get frightening.

twitter + youtube + websites




Game + TV Show

Defiance is an entire universe that extends beyond the TV show.

The Defiance game allows users to experience and explore life in 2046.

Link to the game: http://www.defiance.com/en/game/

Link to the TV show: http://www.defiance.com/en/series/

Trailers: http://www.defiance.com/en/media/videos/trailers/?CAS_REDIR=true

“A production by Universal Cable Productions where a TV series on Syfy is directly connected to the Defiance MMO game produced by Trion Worlds.”

More here:




Murder in Passing

“Murder in Passing” is the story of a murdered bike courier. At the same time it is “a Whodunnit for commuters, with new episodes appearing daily on Toronto’s subway platform screens and online.” Commuters are invited to solve the riddle of the murderer and win prizes (the final episode aired on the 1st of March).

Everyone at least glances at the screens, and chances are the same people are in the same place at the same time at least five times a week.

Viewers can also follow the tale on the Murder in Passing website, YouTube and Facebook. Online, each episode comes with a music video coda: a mock-opera soprano aria, created by Toronto composer David Wall and sung by actor Bardua, that offers a hint to help solve the case. Clues can also be found on the series blog, on Twitter and in the daily commuter newspaper Metro.

More here:



Beat Girl and other projects

beActive Media – a company with a lot of work in transmedia – Portuguese branch

Beat Girl deserves a mention, even though the Pinterest-driven drama premiered last year. It is now that we can see just how the strategy works out for Beat Girl and how something that started as a way of using the very popular Pinterest platform in a storytelling context is turning into a feature movie, gold records and a huge project. The latest news – of US company Electus optioning the US rights to the format – is just the icing on the cake.

Film + TV + Social Media + Web Diaries + Mobile App + Music + Book


http://www.beactivemedia.com/transmedia/  – Other projects

 Maze of Games

Solve-your-own-adventure / puzzle book

Transmedia (?)

Kickstarter campaign : https://www.kickstarter.com/projects/loneshark/the-maze-of-games-an-interactive-puzzle-novel/

The stretch goals in and of themselves are magnificently thought out, not to mention the puzzles hidden on the Kickstarter page and elsewhere.




“The Daring Adventures of Captain Lucy Smokeheart” – http://www.kickstarter.com/projects/andrhia/the-daring-adventures-of-captain-lucy-smokeheart

Conspiracy for Good


Clockwork Watch

Clockwork Watch is an immersive participatory story set in a retro-futurist vision of Victorian England.

The narrative is played out across graphic novels, interactive promenade theatre, freeform role-play, online adventures, an interactive book, and a feature film. This project introduces a non-colonial style of Victoriana, set at a time when mechanics and science are the two most important developments in the world. The aim is to chart the development of such technologies as the story progresses.

The transmedia framework is a sandpit where participants can experience a make believe universe, interact with a story narrative, contribute to an alternate history of the steampunk genre, and propose creative adjustments to the Clockwork Watch story universe.

Website: http://www.clockworkwatch.org/further-information/


 Why So Serious?

The campaign revolved around The Joker, one of the characters of the movie, and was set in the fictional Gotham city. The game included activities mainly on the Internet, but also in real life.

42 Entertainment launched WhySoSerious.com, sending fans on a scavenger hunt to unlock a teaser trailer and a new photo of the Joker. On October 2007, the film’s website morphed into another scavenger hunt with hidden messages, instructing fans to uncover clues at certain locations in major cities throughout the United States, and to take photographs of their discoveries.

The clues combined to reveal a new photograph of the Joker and an audio clip of him from the film saying: “And tonight, you’re gonna break your one rule.”



http://mmmday.blogspot.pt/2010/05/why-so-serious-transmedia-storytelling.html  – Great Article on this!



Spiderman Version:

 Lizzie Bennet Diaries

Video Diaries + Twitter + Tumbler

An online modernized adaptation of Jane Austen’s Pride and Prejudice.




 The Truth about Marika

Read more on this:



Milli  is  a  series  of  stories  for  children  from   3-6  years  old,  told  in  picture  books,  interactive  iPad  apps  and  an  animated  television  series.


 Mirror World – Cornelia Funke